Dice & Dragons - Extended is an idle/clicker game.
Originating from the GMTK 2022 Game Jam submission:
Dice & Dragons (https://damienkusters.itch.io/dice-dragons)

New Content:

  • Ascension system for acquiring permanent upgrades across runs
  • Saving & Loading
  • Greatly extended the enemy encounters
  • Enemy bosses
  • no dragons have been added

Tip: Hold down CTRL to buy upgrades in bulk!

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(22 total ratings)
AuthorDamienKusters
Made withGodot
TagsClicker, Dungeons & Dragons, Idle, upgrades
Average sessionA few hours
LanguagesEnglish
InputsMouse

Development log

Comments

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(+1)

decent game took a little over 2 hours to get here. just a bit too short

(+1)

Compared to what? I'd have said that it is well paced and arrives at the end reasonably consistent... there was a little mid-game drudge but that is both to be expected and might also have been due to my strategy (again, a couple of hours to complete). I prefer my idle / clicker games to either be relatively quick to finish or months / years worth of play (with offline gain in the latter case) so I'd say this falls nicely into the first category and has a nice spread of strategies and gameplay options to boot - something rarely seen in these types of game where there are generally of few good strategy, conveniently enough for the guides that can then lay out how to best get through the game at maximum speed - changing that mate in updates doesn't deal with the underlying issue however (definitely not referring to Idle Champions of the Forgotten Realms </sarcasm>). I would say this is the best idle / clicker D&D themed game I've played for that variey of gameplay along! :D

(+1)

I'm so glad I saved this game! Coming back to this with the new updates made this much better than I remember. Excellent work!

Thank you comrade!

(+2)

Missing dragons, false advertising....otherwise good game :D

(+3)

The dragons kept flying away when I tried adding them.

(+3)

I would love solutions and not excuses, Damien...

(+1)(-2)

I feel like your expectations are the problem here... surely you realise by now that the title rarely reflects the content! :D ;)

How much mining is there is Minecraft these days? (since the Caves and Caverns updates) or, more pertinently, how many dragons are there in the average D&D game? This one is hardly an exception! :D ;)

Blame Youtube or Amazon since they are the clear market leaders in deceptive titleing!!! :P

(+1)

wow much funnier when you explain things

(-1)

True it is less funny but also tone comes across badly on the internet so I tend to err on the side of caution when talking to people I don't know (or don't know that I know), better to be thought unfunny than a dick *shrug* But you do you, right? <3

(+2)

I think I managed to upgrade everything to it's purply max! This game was a lot of fun; I enjoyed it so much :)

(+3)

Hello everybody, enjoy this surprise update to Dice & Dragons - Extended!

(+2)

Thank you, nice one :-)

(+2)

3000 views and 2000 browser plays.
Thank you all so much for checking it out!

(+2)

Great game, wonderful way to spend an afternoon!

(+1)

I think the enemy's shield would use some explanation tooltip. I thought it was the typical type of armor (i.e. reduces all attacks by the stated amount) instead of this game's implementation (i.e. monster is immune against dices with that amount of sides).

(+1)

Really rough having to roll your ascendance perks. I got a 1 twice on my damage mult (i.e. my entire first ascension).

(+1)

I had to ascend THREE times before I managed to get a damage modifier other than 1. First time I ascended, I chose the 2 feather cost upgrade and nothing noticeable happened. Second time I ascended, I rolled a feather twice and both resulted in 1.  Third time I ascended, I again rolled twice. First was a 1. Second was a 5.

Are those rolls weighted to prefer lower values?

Before my third attempt to ascend, I was going to try and export my save data to import it back and try again if I kept rolling 1. Unfortunately, Chrome won't allow me to save that to my clipboard.  The font's also too fuzzy to bother trying to copy manually.

(1 edit)

I discovered that there might be a little bias ... I also rolled a 1 on a d12 but the d20 gave me a 16 on second roll and I needed less than ten rolls each to get a twenty on all three dice and I regularly hit million to one chances against me nine out of ten times... was playing the Minecraft boardgame last night and out of ten RNGs double potatoed four times (at the time a three in a hundred chance each) and triple potatoed once (at the time a six in a thousand chance), of the other five times a double potato in two cases could not have lost me the RNG (so of course I got the best possible score I could have), two cases where a double potato would fifty / fifty have lost me the RNG but the prize was small and one case where I got an average result that narrowly let me win the RNG. And this was a good day for me... the other players in these games generally end up feeling sorry for me at the very least (once they even offered to change the rules just for me!) So I only play RNG games that can be massively tilted in my favour (so I can get average results) or have ways to avoid the RNG entirely - it's not that the RNG wants the other players to win it just hates me in particular! :P :D - the killer for me was that out of tens of thousands of D100 roles the only 100 I got killed my character stone dead, it was (because I play conservatively and RNG hates me) the only critical failure role I've ever had to role... stone dead, in a "tournament" where new characters was a no-no and we just entered the first dungeon in the first game and I was the healer, so RIP my group. Was never asked to play with them again. If ever there was a circumstance in which I needed not to hit that 1 in a hundred that was it... but RNG hates me in particular.

But back to the game... it is clearly weighted in the player's favour... once you upgrade to the max... at the start make sure you have a backup chance or three, D4's are notoriously fickle! :D (just like dragons ;)

(+2)

I think another thing to improve is the balance between the end game and upgrading ascension dice. By the time you're able to farm the Angel for feathers needed for upgrades, there really isn't any point to playing anymore since you "beat" the game.

I would either: make feathers last through ascensions so you can farm earlier bosses, cap the feather cost for ascension die upgrades, or add more content past Angel.

(+1)

I've left the game 'open ended' for that fact.
New ascention upgrades and such could be easly added afterwards. (Not to get your hopes up, as I don't have any ideas atm)
But it would be simple additions.
Removing the feathers after each ascention would increase the game's difficulty fairly in my opinion, that was the reason for trading in feathers for currency.

(+1)

Very nice game! I love the incremental aspect. My sugestion would be some help text for ascension upgrade buttons. I am still unsure of what each upgrade does.

(+1)

it's cool

(+2)

Can't kill light or darkness even with everything maxed out including ascension skills. Not sure if by design.

Yes, it was by design.
In the beginning, with lower ascention upgrades, you will need D20 dice to defeat the angel to farm feathers. Darkness and Light are in place to hinder the progression a little bit.
Eventually when you have decent ascention upgrades, your dice are powerfull enough to beat both the Angel, Darkness and Light,  with lower level dice so you will farm feathers much more quickly.

(+1)

I like this game very much. As with the first version the only thing I want is more - more levels, content etc.

I'm not sure I understand your answer. It was by design but then with enough upgrades I can defeat them? I have all the upgrades and ascension upgrades both at 20 and can't do any damage to them.

It's not required to upgrade all the dice to max level, light and darkness are immune to D20s.
If the ascention upgrades are high enough, D12s for example could easly beat them.

(+1)

Check your implementation (or maybe your logic). Currently shields block based on the (displayed) dice roll, not the damage after ascension multipliers.

(1 edit) (+1)

D12 can beat them,but if you leave them as D12 you will have to wait everytime a water or fire elemental comes up.at least until you get to high enough multiplier that you can have some d12 and some d20 to be able to beat both pairs,but it still feels bad having to not upgrade it completely

Good point,
I remember thinking it might be a bad idea to use the D20 shields, as it will make the most powerful dices less powerful.

Thank you for playing,
May I ask how long it took you to max out the ascention skills?

(+1)

what does the dungeon master and dice tower upgrades do

The Dungeon master will roll dice for you, the more you upgrade it, the faster it'll roll.
The Dice Tower will decrease the time it takes for dice to roll

(+1)

I enjoyed it, simple but fun game.

(+2)

Only complaint I have are the ascensions - I have absolutely no idea what the symbol mean.

The 'angel feathers' icon you mean?
Now you mention it, its a bit abstract. I got that icon from the Angel enemy. It should represent a feather in a few pixels, but I can imagine it looks a bit bland